The game looks amazing, right down to its menu design. It’s worth noting that the presentation of Splinter Cell: Blacklist is one of the snazziest we have seen in this console generation. So if you aren’t in the shadows when they flash, you have a chance of being seen by the enemy. Lightning flashes, for example, briefly light up the entire playing field from one direction. This means that random elemental effects give you a chance of being spotted. The game then uses this data together with enemy line of sight to tell whether or not Sam is spotted. At any point in time, the game uses its own lighting engine info to relay data about what parts of Sam are lit and what parts of him aren’t. Essentially, Sam Fisher has a virtual skeleton mapped out by the game system. Splinter Cell: Blacklist also has a brand new bone-lighting-based stealth system to brag about.
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